1.2 Update


It's almost spooky season again, so... update time, I guess.

This development cycle was a few weeks rather than a few days (yay for planning), so there are a few major additions and improvements.

Changelog:

  • Improved main menu background
  • Improved stone shader
  • Fixed lantern item remaining after being picked up
  • Optimized trees
  • Improved post processing
  • Adjusted range of light source items
  • Tweaked timing of cave collapse events
  • Various model and texture improvements
  • Improved underground soundscape
  • Added options for shadow quality, render distance, LOD distance, and anti-aliasing
  • Improved sky
  • Overhauled the item framework and added a simple inventory system
  • New overworld: Much larger, multiple areas of interest, foliage variety, improved landscape modeling
  • Mine now needs an axe to enter
  • Added a fuel bar for the lantern and lighter
  • Added lantern fuel canisters, which can be found scattered around the mine and overworld
  • Total darkness slowly causes damage
  • Added button sounds
  • Fixed a collision bug that caused the player to get stuck when standing on sharp edges
  • Added resolution-based font scaling
  • Added tutorial notifications
  • Braziers can be lit with lantern fuel
  • Expanded mine
  • Remade title text

Files

HauntedDepths_v1-2_Win64.zip 22 MB
Sep 24, 2022
HauntedDepths_v1-2_Win32.zip 21 MB
Sep 24, 2022
HauntedDepths_v1-2_Linux64.zip 23 MB
Sep 24, 2022
HauntedDepths_v-1-2_Linux32.zip 23 MB
Sep 24, 2022

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