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Devlog
0.5.1 Hotfix
February 15, 2021
by
Ithronyar
#hotfix
An invalid data error was causing a nasty crash in 0.5.0. It managed to evade detection due to an old savegame that happened to have the right data saved before the errant line of code was written. Co...
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0.5.0 Release - Saves, Equipment, Larger Campaign
February 14, 2021
by
Ithronyar
#release
Update time! This one adds long-awaited savegames, so you don't have to leave the game open to retain your progress. The workshop's primitive upgrades are a thing of the past, having been replaced by...
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0.5.0 Sneak Peek - Saves, Particles, Equipment
January 11, 2021
by
Ithronyar
#sneak peek, #wip
Development continues! The upcoming update is primarily focused on improving the game's internal systems and frameworks. However, it's not all boring internal tech; some major additions have been made...
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0.4.0 Release: New Game Engine, Map, Upgrades
November 07, 2020
by
Ithronyar
After a shockingly long development time of roughly seven months, update 0.4.0 is finally ready. Calling this a mere update is a bit of an understatement. During the last four of those seven months, I...
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New Engine + Porting Progress
July 26, 2020
by
Ithronyar
#news
It's been a while, but the game isn't dead yet! After much consideration, I decided to port the project to a new game engine. Now that everything is about 60% rebuilt, it's a good time to provide some...
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Sneak Peek: Upgrades
April 22, 2020
by
Ithronyar
#sneak peek, #wip
Although its gameplay is very basic, version 0.3.0 actually contains a good framework of gameplay features: Air/ground AI, air base, workshop, currency system, etc. For 0.4.0, I want to expand on that...
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0.3.0 Release: Missiles, AI Jets, New Name
April 06, 2020
by
Ithronyar
#release, #news
Update time! This one includes some major changes that have elevated the project out of "Prototype" status to "In Development". I can't guarantee we'll see Version 1.0, but at least it's starting to l...
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Sneak Peek: Enemy Jets
April 03, 2020
by
Ithronyar
1
#sneak peek, #wip
Hostile jets have joined the turrets in trying to shoot you down. They patrol the skies and attack anyone they don't like...
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Sneak Peek: Paint Options
March 28, 2020
by
Ithronyar
1
#sneak peek, #wip
I want points to be more useful, and vehicle customization is part of the game's plan. So, as a little side project to all the gameplay systems I've been working on, I've added a basic paint selection...
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Sneak Peek: Missiles
March 22, 2020
by
Ithronyar
1
#sneak peek, #wip
First implementation of missiles. As you can see, only four can be carried at a time. There's space for at least six missiles, so the limit might change. They can be resupplied in the workshop, but th...
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0.2.0 Release: Workshop, Stat Bars, Turrets
March 19, 2020
by
Ithronyar
1
#release, #news
My dumb prototype is now a little more like a proper game! Just a little, though. I've even thought about giving it a name. But I think that can wait until it has more depth than "shoot balloons/turre...
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Sneak Peek: Status Bars & Damage Graphics
March 18, 2020
by
Ithronyar
1
#sneak peek, #wip
I've added some much needed status bars, so you can see what's going on with your jet. More specifically, health (red), fuel (blue), and energy (green). Health works as you'd expect. Fuel lasts a whil...
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Sneak Peek: Turrets
March 16, 2020
by
Ithronyar
#sneak peek, #wip
Unlike balloons, these guys can shoot back at you. They lead their targets and have decent accuracy, so weaving through the air is mandatory when these are nearby...
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Sneak Peek: Air Base & Workshop
March 14, 2020
by
Ithronyar
1
#sneak peek, #wip
First iteration of the player's headquarters. Fly into that big green icon, and the workshop menu will open. These are the first steps toward an eventual repair and upgrade system. I plan on making th...
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Sneak Peek: HUD Target Markers
March 13, 2020
by
Ithronyar
1
#sneak peek, #wip
Since distant objects can be hard to see, I'm adding a HUD targeting system. Neutral targets are white, friendlies are green, and hostiles are red...
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